/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#include "WinPlatformFactory.h"
#ifdef HAVE_SDL
#  include "SDL2Display.h"
#  include "SDL2Window.h"
#else
#  include "WinDisplay.h"
#  include "WinVisual.h"
#  include "WinWindow.h"
#endif
#include "DXJoystick.h"
#include "WinMedia.h"
#include "StateDatabase.h"

PlatformFactory*    PlatformFactory::getInstance()
{
    if (!instance) instance = new WinPlatformFactory;
    return instance;
}

#ifdef HAVE_SDL
SDLWindow*      WinPlatformFactory::sdlWindow = NULL;
#else
WinWindow*      WinPlatformFactory::winWindow = NULL;
#endif


WinPlatformFactory::WinPlatformFactory()
{
    // do nothing
}

WinPlatformFactory::~WinPlatformFactory()
{
    // do nothing
}

BzfDisplay *WinPlatformFactory::createDisplay(const char* name,
        const char* videoFormat)
{
    BzfDisplay *display;
#ifdef HAVE_SDL
    SDLDisplay* sdlDisplay = new SDLDisplay();
    display       = sdlDisplay;
#else
    WinDisplay* winDisplay = new WinDisplay(name, videoFormat);
    display       = winDisplay;
#endif
    if (!display || !display->isValid())
    {
        delete display;
        display = NULL;
    }
    return display;
}

BzfVisual*      WinPlatformFactory::createVisual(
    const BzfDisplay* display)
{
#ifdef HAVE_SDL
    return new SDLVisual((const SDLDisplay*)display);
#else
    return new WinVisual((const WinDisplay*)display);
#endif
}

BzfWindow*      WinPlatformFactory::createWindow(
    const BzfDisplay* display, BzfVisual* visual)
{
#ifdef HAVE_SDL
    sdlWindow = new SDLWindow((const SDLDisplay*)display, (SDLVisual*)visual);
    return sdlWindow;
#else
    winWindow = new WinWindow((const WinDisplay*)display, (WinVisual*)visual);
    return winWindow;
#endif
}

BzfMedia*       WinPlatformFactory::createMedia()
{
    return new WinMedia();
}

BzfJoystick*        WinPlatformFactory::createJoystick()
{
    return new DXJoystick();
}

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